Dishonored 2 Mods Nexus

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Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.

  1. Dishonored 2 Mods Nexus 4
Mods

This is not only bad for Bethesda games, this opens the floodgates for other companies to do the same in the worst way possible. Imagine games being released incomplete and you have to download MODs constantly to get functionality. (This is already happening right now) This is a wet dream for companies that could be even more lazy while still making even more revenue from each mod sold'Ignore it', 'Don't buy it' is not enough, if this hits the market then they will know they can get away with it.

We already have Microtransactions in 60$ games we need to put a stop to this while we still can (before it begins). Originally posted by:This is not only bad for Bethesda games, this opens the floodgates for other companies to do the same in the worst way possible.

Imagine games being released incomplete and you have to download MODs constantly to get functionality. (This is already happening right now) This is a wet dream for companies that could be even more lazy while still making even more revenue from each mod sold'Ignore it', 'Don't buy it' is not enough, if this hits the market then they will know they can get away with it. We already have Microtransactions in 60$ games we need to put a stop to this while we still can (before it begins) It also allows them to control mod content.All the 'naughty' mods on the Nexus? Things like killable children?Not gonna happen in this 'creation club'.Next step?

Control what mods from what platform can be added to the game, and we're at a point where we can only say: 'hello censorship'. Originally posted by:This is the same dooms day prediction people have made for over a decade about DLC.

Have any of Bethesda's big RPGs felt content light to you yet?No Because people have opposed it but if we fall into your mentality then it will become reality That's the same thing people have been saying about DLC for over a decade. None of your arguments are new, none of your drama is any more informed than it was when Horse Armor came out, and you haven't learned anything between then and now.Nothing is ever as big a deal as the internet thinks it is. Originally posted by:the modding community of Bethesda is fixing their games with Unofficial Patches (Oblivion, Skyrim, Fallout 3, New Vegas and 4) why shouldn't the modders get paid for this?I would be OK with this if Bethesda did not recieve a dime.

Otherwise.The problem is, as ColdHands said.They will supervise the payment system for the mods, as it's for their games.And in that case it's better than the previous dismissed system.Where the mods on Steam could have got a prize and Bethesda received something, Steam received something and the modder received a bit.Max prize was $99 as far as I remember.First mod which had a prize tag of $99 was a mod for a horse with a ♥♥♥♥.Well that try-out system drowned pretty quickly. Now Bethesda is trying it again with the Creation Club.However, it was confirmed, that free mods will still be available, so I don't see any bad thing in that.If you don't want to pay for a mod (that probably will have some quality, otherwise no one would give away money for it), you still can stick to Nexus, etc.

Originally posted by:I would be OK with this if Bethesda did not recieve a dime. Otherwise.The problem is, as ColdHands said.They will supervise the payment system for the mods, as it's for their games.And in that case it's better than the previous dismissed system.Where the mods on Steam could have got a prize and Bethesda received something, Steam received something and the modder received a bit.Max prize was $99 as far as I remember.First mod which had a prize tag of $99 was a mod for a horse with a ♥♥♥♥.:awkward:Well that try-out system drowned pretty quickly.

Now Bethesda is trying it again with the Creation Club.However, it was confirmed, that free mods will still be available, so I don't see any bad thing in that.If you don't want to pay for a mod (that probably will have some quality, otherwise no one would give away money for it), you still can stick to Nexus, etc.' Free Mods will be aviable'Yes but for how long? If their store becomes a huge success what's stopping them from only allowing mods that they personally support/curate and charge money for? And how long till every other dev follows along?Devs HATE free mods because it competes with their paid DLC and Micro transactions, how will they charge you for custom gun skins if you can mod your own in?Modding games is like modding your car, imagine if Toyota doesn't let you mod your car unless you paid them money and only put the mods they allow you to. Software companies are the only companies that doesn't want you to own what you buy and people defend this. There are several problems I have with this.1.

Dishonored 2 Mods Nexus

Dishonored 2 Mods Nexus 4

Bethesda is looking to make more money off others work, when a majority of these mods are things that should have been included/fixed within their games to begin with, and therefore should cost nothing. Beth has long relied on the community to fix their horribly broken games and without those mods their games would not be worth what they cost to begin with. If this goes unchallenged, we could be soon looking at $60 games that then require $15-30 minimum additional investment to be considered worth the initial $60.2. Modding has always been (and should be) a labor of love from community members. To those who say that the modders deserve to get paid for their work I say they should not be modding at all if they expect a paycheck from it, instead they should be looking to get real jobs as programmers. The best a modder should expect is to perhaps get a portfolio to show off their work when looking for a job such as that.

Otherwise we are going to be looking at a modding community that operates just like the DLC system, producing the lowest quality and smallest amount of content that is still acceptable to get paid for.3. This system is looking to put Beth as quality control for the mods? I refer you to point #1, if they can't even make the base game without it needing outside repairs how can we expect them to assure quality of untold amounts of community produced content.P.S. I actually have other problems with this as well, but these are the prime examples I can properly express at this time. Originally posted by:The problem is, as ColdHands said.They will supervise the payment system for the mods, as it's for their games.And in that case it's better than the previous dismissed system.Where the mods on Steam could have got a prize and Bethesda received something, Steam received something and the modder received a bit.Max prize was $99 as far as I remember.First mod which had a prize tag of $99 was a mod for a horse with a ♥♥♥♥.Well that try-out system drowned pretty quickly. Now Bethesda is trying it again with the Creation Club.However, it was confirmed, that free mods will still be available, so I don't see any bad thing in that.If you don't want to pay for a mod (that probably will have some quality, otherwise no one would give away money for it), you still can stick to Nexus, etc.'

Free Mods will be aviable'Yes but for how long? If their store becomes a huge success what's stopping them from only allowing mods that they personally support/curate and charge money for? And how long till every other dev follows along?Devs HATE free mods because it competes with their paid DLC and Micro transactions, how will they charge you for custom gun skins if you can mod your own in?Modding games is like modding your car, imagine if Toyota doesn't let you mod your car unless you paid them money and only put the mods they allow you to. Software companies are the only companies that doesn't want you to own what you buy and people defend thisDon't meet trouble halfway!There was already a new mod system for Fallout 4.