Witcher 3 Enhanced Edition Mod

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Recently finished a playthrough with this mod and I can say the mod definitely leans more towards enemies acting better. The biggest change is that enemies are more reactive, so you really have to watch for enemy attacks and only attack them when there are true openings. I actually ended up moving a slider within the mod options to increase enemy health and damage because I still thought enemies were dying to quickly.If anyone's reading this, I super recommend this mod because it definitely doesn't just increase enemy health and damage. 28 days later soundtrack.

Is this mod actually any good? Witcher 2 had an overhaul mod that was well praised, but I thought was complete trash, altering inconsequential things for the worse, like removing the parry button and making it work automatically for some reason. I wonder if this is the same, because the features include crap like this. JumpRoll and jump are on the same key.

Roll will be chosen contextually when enemies are near, and jump will be chosen otherwise.To roll while no enemies are near, use a fast attack and then roll immediately after. To jump while in combat, sprint first.Like, why? Jumping and dodging were perfect before. Now you need a paragraph to explain it. The biggest feature of this mod is that the world is unleveled. Every type of monster, beast, human etc.

Have their own set stats. This is amazing because to progress in the game you have to explore and defeat tough enemies in order to find and obtain new loot to be able to fight even tougher enemies. Progression actually feels meaningful since you get stronger in comparison to the enemies in the world.There are also a shit-ton of other features that make the game way more enjoyable IMO. Combat is vastly improved too.It's not a mod for those who just play The Witcher 3 as a story game, this is a mod for those who want to play TW3 as a game game. In the mod you won't get that much more powerful just by leveling up.

A level 20 Geralt isn't going to steam-roll content that was tough at level 10 if they have the same gear. Leveling is very akin to Dark souls where leveling is only going to help the player in a minor way. There are also no item requirements, levels or otherwise. Power comes through gear and crafting and they work off of each other as better gear lets you kill creatures that drop better materials which in turn lets you craft better gear.

Witcher

It's a fun gameplay cycle than encourages finding and defeating tougher foes.

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The mode completely removes the concept of leveling from the game. Every item, enemy, everything out there in the world has a set level from the get-go. As you'd expect from a mod this big, signs, inventory, and especially alchemy have been radically changed as well.Mod features:1. Gameplay and Exploration: There are absolutely no things in the game that are leveled anymore.

Not the equipment, not the quests, not the enemies and not even Geralt. You can explore anywhere and take on anything at the beginning of the game with the potential to be successful in your endeavors instead of being completely barred from content. Geralt's progression happens organically through gameplay by using his innate abilities, like performing fast and heavy attacks, blocking, countering, creating alchemical items, casting signs, etc. These all increase the skill progression of their respective paths, granting you talent points for use ONLY in that path.

Witcher 3 Enhanced Edition Mod

If you brew many potions, you will be good at brewing potions. Makes sense.2. Talents: Talents have been majorly overhauled and rebalanced.

Witcher 3 Enhanced Mod Reddit

Most combat talents were changed, along with half of alchemy ones and a couple of the sign ones. They are active as soon as unlocked and they only need to be equipped to synergize with mutagens.You can preview the later talent levels by highlighting it and using the contextual buttons displayed on the bottom of the screen.3. Poise: Poise is the stat which dictates resistance to stagger. Both the player and enemies have it. It is calculated based on armor worn, available health, red mutagens, toxicity, etc. Higher poise means a higher chance to resist stagger from an incoming light attack (and possibly heavy attacks too, later on).The mod has been in development since last year, but recently hit its v2.5 release, and one member of the mod team posted a new video showing off the combat system:You can grab Enhanced Edition on Nexus Mods.